5/30/2023 0 Comments Shadow tactics mission listThis is why you shouldn’t hesitate to use them to clear difficult parts – Like shooting a Samurai from a long distance so another character can finish them off. Takuma’s Rifle and his Grenades are in limited quantities, however they are almost never super essential to completing a mission. You’ll find out if you try, but Aiko’s disguise is not lost when you use her abilities, unless an enemy sees her do it.This is useful for eliminating patrols with shadow mode – Aiko can go straight from distract to a melee kill with other characters, before the enemy turns back around. I have not yet determined when and how this happens, but it seems to be very specific, so watch out. While the game says you can hold D to take off Aiko’s disguise, pressing the spacebar twice is much faster – One to crawl, instantly losing your disguise, and a second to stand back up if needed.īe wary when using Aiko’s distract, because some patrolling guards will not be distracted forever. So, if you plan on doing something dangerous that could end up doing damage to someone, try to let that someone be Mugen, as he can have more of it. Remember that Mugen has twice as much HP as the other characters. This is very effective if you want to kill no one, as you can throw unconcsious enemies onto other enemies. This is never directly told to you but somewhat implied when you use the ability to throw bodies: You can throw them ONTO enemies to stun them. This makes for very good hiding spots for things like civilians that you KO’d instead of killed – They can’t get off, so they can’t alert guards. This means they can be in the dark area of enemy’s field of view while dragging bodies without being seen.Īside from the fact Mugen can carry two bodies at once, he can also throw them a fair distance – Onto roofs, for example, where no enemy ever looks. This also goes for Aiko, but both Yuki and Aiko drag bodies instead of carrying then like Hayato and Mugen. Get around a corner, place your trap and lure a patrol of two- The first will die to your trap, and then you will be free to shank the second one with your knife. Yuki can lure them to a spot with her flute, reposition, and lure them further with a second use of her flute.Īpart from Mugen’s Sword Wind, Yuki is the only character that can kill more than one enemy at once semi-silently. Guards will react whenever they hear sound – Even when already reacting to something they heard earlier. Be wary of Straw Hats and Samurai being less affected. Stone and Run – Hayato makes no noise when he runs, so that means he can easily slip past any enemy by throwing a rock and dashing for cover, no matter how close he is to that enemy. This is enough for Hayato to run in and use his shuriken or ninjato – Depending on how close he is. Throw a rock behind them, and they will still turn around, even for a second. While it is true that Straw Hats are harder to distract, they’re not toally immune. Note that killing an enemy next to you and immediately grabbing them is faster than a melee kill, but it still makes more noise. However, you can start carrying a dying target, effectively speeding up the process – Handy for when a patrol is coming around. Normally, Hayato’s Shuriken takes a while to fully kill an enemy, leaving them in full sight. It’s often worth it to just kill them and avoid being detected rather than being “morally superior” and knock them out only for them to wake up a minute later (unless you’re going for achievements, in which case, good luck). I have noticed this is one of the few stealth games that, outside of achievements, doesn’t really care if you kill “innocents” (civilians) or not. Extra spawned patrols will always be normal guards (Only in later missions will they very rarely include a Samurai) which can be dispatched way more easily than a Samurai or a Straw Hat. However, if you are just trying to complete the game, setting off the alarm might be worth it if you can get rid of a troublesome Samurai or Straw Hat. Yes, some extra patrols will come and search for you, and yes, there are achievements for not getting detected. Oh god, they saw me!Ī second tip in most stealth strategy games, is that raising the alarm is not the end of the world. Always take around ten seconds to make sure you will not be noticed unless you’re 100% sure. Having said that, though, don’t IMMEDIATELY press quicksave when you did something like assassinate a guard – Another guard might see you a second later and then your quicksave will be useless. Top tip for ANY game in the stealth strategy genre – Get used to quicksaving all the time! Whenever you’re done planning, eliminated a guard, snuck past one, got into position… Hell, whenever you START a mission you should quicksave to avoid having to load the entire thing again.
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